Day 66 - 3D
I think I'm done with 3D Design. I don't think I'll be doing anymore 3D designs for this A Design A Day project. It's too much of a learning curve. I'm constantly not satisfied with the results I'm getting, causing me to undo and start from scratch at least 10 times today. There is just too much to learn, and I'd rather spend days learning the Maya program than producing results I'm not happy about everyday.
To be honest, this wasn't the design I wanted to create. First, I wanted to place an image around a cylinder I created. It involved placing the image on the different sides in Illustrator. However, after placing it back on the cylinder on Maya, I wasn't getting the results I wanted, so I scraped the idea.
Next, I tried to focus on objects with soft corners, a light and a shadow casting behind the object. But then again, that was too hard for me for some reason. So after 5 hours of trying to produce these two ideas, I decided to just look for something easy to create. It took me a good hour of understanding the terminology of the next design I was going to produce. And finally, I came up with this 3D text design. Not the best, I know, but it's something. It sucks sometimes how the time constraint really limits your ability to push yourself to learn more. I'll definitely try this again after this design challenge is over.
With Maya, there are not a lot of beginner tutorials either. Not only that all the terms are very hard to understand. Even after more than 10 hours, I still don't understand some common words in the program.